


Some goblins may also have multiple mutations.Ī massive, swollen tongue, possibly split into multiple tendrils. If keeping track of individual mutations becomes onerous, only give occasional goblins mutations with mechanical attributes. Use the table below to determine which they possess as needed. The Fodder Clan exhibit a wide range of mutations, varying wildly from goblin to goblin, as a result of their diet.

As described in Area 30, some want to return to the surface, while others would consider such flight a sacrilegious abandonment. They revere and hate the Archive, which they see as an alternatively loving and sadistic god in whose entrails they dwell to die within it is to become part of this deity. Abandoning a companion is considered not just prudent but respectful, allowing them the glory of a noble death. They honour those lost to the Archive’s many perils with great ceremony and consider self-sacrifice the highest honour. Descended from the servants of Emperor Soulswell, these goblins have been forced to adopt an ethos of extreme pragmatism to survive in the Apocalypse Archive.If outnumbered, they flee to the Library (area 30). If they outnumber foes by less or have equal numbers, they will fall back to this chamber and blow their horn for allies. If they outnumber their enemies by 2 to 1 or more, they attack on sight, preferably taking enemies by surprise.They have a tentative alliance with the Baggage Clan of the lower levels and are currently in a feud with the Digger Clan. The Fodder Clan are highly suspicious of all creatures, be they adventurers or other denizens of the Archive.Small: Goblins have advantage on attack and defense rolls against Big creatures.Sunlight Sensitivity: Goblins have disadvantage on attack and defense rolls and Wisdom checks relying on sight when in direct sunlight or its equivalent.Nimble: Goblins may Run and Hide as a single action.Mutant Resilience: These goblins have advantage on saves against poison.Goblin: 1 HD (3 Hit Points), Armour 1, Javelin (Dex, 1d6) or Dagger (Dex, 1d4) or Shortbow (Dex, 1d6), Speed 30 ft., Fey (advantage on saves versus charm or magical sleep), Str 8, Dex 13, Con 10, Int 10, Wis 12, Cha 8. Creatures marked by the Black Spiral Glyph (whose program card is in area 30D), which can be inscribed with the Fleshscribe (area 26), are immune to this effect.The seal helps to keep Celebrants of the Frolic and Vessels of the Illumined at bay. Magical beings such as Fair Folk, cambions, and the like must pass a Constitution saving throw or sustain 1d6 damage per round. Spells cannot be cast inside the circles. Conjured beings who enter the circles are banished with no save. These circles create an antimagic zone which reanimated creatures cannot pass without reverting to lifeless flesh.However, it has been converted into a haphazard guardroom with the addition of crudely fashioned chairs and table cobbled together from pale wood, bone, and other odds and ends.Ĩ Fodder Clan goblins keep watch here at all times, though if they hear the bone charms screaming in area 25 or someone using the Fleshscribe, they will investigate such noises. The floor of this room has been inscribed with glyphs in an intricate concentric circles.
